The best headphones for your lab (or yourself)

CultofMac has a great review of the headphones I started using in my lab last year.  Sonically I prefer the semi-open AKG-style, but for holding up in class these are the absolute best you can buy.

At the beginning of the year, we went through three different models in actual classroom use: The Sennheiser HD201, the AKG K240, and the Shure SRH440.  The Sennheisers are super cheap, which is good if you’re on a tight budget I suppose, but they will only last about a year or two before the hinges snap.

The AKG’s *should* have worked well.  They’re very flexible, but not in a hinge-snappy kind of way.  The problem I had with these is that after a short use period, the electrical contacts in the ear cups would start to fail.  Back when they made these in Austria I never encountered this problem, but the newest batches are Chinese-made and must not have a reliable production method yet.

The Shure SRH440, on the other hand, is built like a truck.  These are the most solid headphones I’ve ever used – all metal, and still pretty comfortable.  The backs are closed, which make them a bit worse for mixing than the AKG’s, but for general class use they can’t be beat.

Desktop vs. Mobile music making

Palm Sounds has some great thoughts on mobile music making, and his theory of two separate markets existing (mobile and desktop/pro) for the foreseeable future:

So, going back to my question. Why is mobile music application development going in such a similar direction to desktop? Because it’s easy? Because it makes sense? Because it’s what users want? Maybe all of them. My issue with this is that I don’t think we’re seeing apps take real advantage of the fact that the device is mobile and I think that there are a lot of missed opportunities as a result. I’m not saying that there aren’t apps that make good use of the full facilities of a mobile device but they’re aren’t many.

Great questions, and some great writing in general on the topic. This sort of sums up why I am tepid towards GarageBand, but I love Figure. One is a stripped down quasi-DAW that doesn’t really do the job, and the other is a legitimately new thing, that could only really exist on a mobile device.

“You won’t feel as though you’ve just stolen a Klingon battle cruiser”

Create Digital Music has a great “hands on” with iOS GarageBand that reads more like a treatise on designing easy software for beginners who are uncomfortable with most music software.

I’d like to add that iOS GarageBand allows far more ability to create original “crutched” music (via the excellent Smart Instruments) than it’s Mac big brother does. In fact, if I had an unlimited budget, I’d start my class on iOS GarageBand and then move straight to Ableton Live.

The article doesn’t address the fact that “digital natives” (kids who grow up comfortable with computer-y metaphors and don’t need real world metaphors to help them use a computer) tend to care less about the look of an app, and more about how quickly/easily it works. When I say I could start beginners on Ableton Live, it’s totally due to the “laid-bareness” of the UI. Everything you need is there, works, and is clear.

Nothing needs to look like a “real” instrument (or gear/rack) because the computer itself is the “real” instrument now.

How to avoid overbuying Pt. 2: Microphones

I could go on all day about not overbuying equipment.  Our school produces a fairly high quality album of music every year, and we don’t own top shelf equipment.  We own only what we need to get the job done.  When asking a dealer about what equipment you need to buy, they’ll tend to recommend stuff that’s either a) too expensive or b) low quality garbage.  You want the narrow middle end of this equation.

Let’s go shopping for enough mics to capture a generic rock band drum kit.  Here’s what we use:

Overheads:

  • (2) AKG C1000 small capsule condenser  ($400)   -or-
  • (2) Samson C02  ($120)  -or-
  • (2) Røde NT5 ($500) we actually use these in our auditorium but sometimes I’ll use them on a session
As a side note, Røde’s are the highest end I’ll go – they sound almost at good as high end AKG’s, and are made by robots in Australia, which makes them more awesome.  Do NOT buy a Neumann or one of those Sennheiser mics that look like a Star Trek phaser for a school – they’ll get broken and you’ll cry.

I usually end up just using the C02’s.  They’re cheap enough that I’m not scared to have students set them up, and they sound good enough to pick up cymbals.  If I want better clarity I’ll use the C1000’s – note that I don’t use these miss for anything but drum overheads.  The flaws in the C02’s are readily apparent when recording acoustic guitar.

Snare Drum:

With Snare drum, I find myself using the “snap” sound from the bottom head more in the mix, so I put the higher quality microphone there.  Either way, these are pretty general purpose mics.  The PG’s are very similar electrically to the SM series, with the main difference being the entire chipset isn’t drowned in acrylic glue to make them durable as a handheld mic.

Kick Drum:

  • Shure PG52 (kit part) (inside on a pillow)
  • Shure PG56 (kit part (ouside pointed at the pedal mallet – mounted on the bottom rim of the snare but pointed outward)

These do a pretty good job at capturing kick drum.  The PG56 has to be placed spot on to capture a good signal for the higher frequency “slap” it’s trying to hear, but it works.

Toms:

  • Shure PG56 – mounted between hi and mid toms
  • Shure SM57 ($99) – on low tom

More of the old standbys here.

Room mic:

  • AKG C3000  ($300) – actually the vocal mic that is set up waiting for the vocalist’s take.  We just point it at a corner on the other side of the room, and it captures some of the air, in case you need it.

If you buy enough mics to cover a drum set, you’ve got enough to do anything else – vocals, acoustic guitars, whatever else comes your way.  If you were keeping score, for just over $1000 you can get all the mics you’d ever need, and have a solid foundation for recording any source that comes into your studio!

Gear for next year: Presonus StudioLive 16.0.2

I’m looking at buying one of these for our high school’s recording studio.  We currently use two Alesis iO|26 interfaces, daisy chained together, for a total of 16 preamps.  WIth the StudioLive, we’d be giving up a couple channels (since the last couple tracks are stereo pairs or single – it’s really a 12-14 channel mixer in practice), but we’d be able to pre-process a lot of the common dynamic issues that come up when recording drumset.

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Here’s how we do it now – when we record drum set and guitars in the studio, we set up the mixer like this:

Channel 1-2 : Guitars

Channel 3-8: Overheads L/R, Snare drum (top/bottom), Kick drum (inside/outside)

Channel 9: Bass

Channel 11: Mid toms

Channel 12: Lo Tom

Channel 13: Room mic

So 9 channels for drums, 2-3 for guitars.  This is when we totally max out – I haven’t found a reason to go over this many channels for the kinds of recordings we do, so no big deal to cut a couple channels.  And who knows?  Maybe I’ll ending using one of those stereo pairs for overhead mics.

After the session is really where I hope the StudioLive will come in handy.  Right now, we mix totally from scratch – the pres are pretty basic and cheap sounding on the Alesis, which really shows on mixed/compressed vocals.  I’m hoping I’ll be able to set up a basic “all purpose” drum mix on the StudioLive which I can use for every session.  That way every mixing project will start at a good place and hopefully only require minimal tweaking.

Why not get the larger, better and more expensive 16.4.2?  Simple – it’s too long.  Our desk/shelf won’t hold it!

Here’s a great review of the newer, smaller 16.0.2 over at Sonicscoop.