Gear for next year: Presonus StudioLive 16.0.2

I’m looking at buying one of these for our high school’s recording studio.  We currently use two Alesis iO|26 interfaces, daisy chained together, for a total of 16 preamps.  WIth the StudioLive, we’d be giving up a couple channels (since the last couple tracks are stereo pairs or single – it’s really a 12-14 channel mixer in practice), but we’d be able to pre-process a lot of the common dynamic issues that come up when recording drumset.


Here’s how we do it now – when we record drum set and guitars in the studio, we set up the mixer like this:

Channel 1-2 : Guitars

Channel 3-8: Overheads L/R, Snare drum (top/bottom), Kick drum (inside/outside)

Channel 9: Bass

Channel 11: Mid toms

Channel 12: Lo Tom

Channel 13: Room mic

So 9 channels for drums, 2-3 for guitars.  This is when we totally max out – I haven’t found a reason to go over this many channels for the kinds of recordings we do, so no big deal to cut a couple channels.  And who knows?  Maybe I’ll ending using one of those stereo pairs for overhead mics.

After the session is really where I hope the StudioLive will come in handy.  Right now, we mix totally from scratch – the pres are pretty basic and cheap sounding on the Alesis, which really shows on mixed/compressed vocals.  I’m hoping I’ll be able to set up a basic “all purpose” drum mix on the StudioLive which I can use for every session.  That way every mixing project will start at a good place and hopefully only require minimal tweaking.

Why not get the larger, better and more expensive 16.4.2?  Simple – it’s too long.  Our desk/shelf won’t hold it!

Here’s a great review of the newer, smaller 16.0.2 over at Sonicscoop.

Making a hardcore video wall using Quartz Composer

Quartz Composer, originally known as “Pixelshox Studio”, is 100% FREE. If you own a Mac, you already have Quartz Composer, but it likely isn’t installed. Insert your latest system disc and there should be an “optional installs” icon. This will install all of the developer tools, including XCode, iPhone Simulator and soforth. Don’t worry, it’s worth it.

If you’re familiar with other patchers like Max/MSP or PureData, this will look somewhat familiar. The main difference in the QC patcher is that patches tend to flow from left to right rather than from top to bottom. Also, “macros” or sub-patches are far more commonly used in QC than in the other aforementioned programs.

Fig. 1: A blank Quartz Composer window (left) and view (right)

Click on “Patch Library”. This brings up a palette with all of the available patches. Type “video” into the search box and double-click “video input”.

This adds a video input patch. This object does nothing yet – it’s an “input” with nothing to “output” to.

Now, we make an output. In the patch library find “Billboard”. This is a 2D object layer that has whatever you want “printed” on it. Hook the “image” output of Video Input into the “image” input of Billboard. It should look like this:

Fig. 2: One video input hooked to an output.

Now all you need to do is copy the input/output objects. The only other step is to manually set the video device to use. You do this by selecting “Video Input” and clicking “Inspector”. Change to the “settings” tab and select the input device.

Only two simultaneous FW video inputs are allowed in Mac OS X. I’m not sure how many USB inputs are allowed but I got away with using the Built-in iSight off the iMac running the patch to create two of the four panels. One is zoomed in on the left side and the other zoomed in on the right, creating the illusion of two discrete video feeds.

Finally, check out the source file of my Quartz Composer patch – the video inputs will not work (unless you have the same exact cameras hooked up that I did) but it should be educational nonetheless.