Desktop vs. Mobile music making

Palm Sounds has some great thoughts on mobile music making, and his theory of two separate markets existing (mobile and desktop/pro) for the foreseeable future:

So, going back to my question. Why is mobile music application development going in such a similar direction to desktop? Because it’s easy? Because it makes sense? Because it’s what users want? Maybe all of them. My issue with this is that I don’t think we’re seeing apps take real advantage of the fact that the device is mobile and I think that there are a lot of missed opportunities as a result. I’m not saying that there aren’t apps that make good use of the full facilities of a mobile device but they’re aren’t many.

Great questions, and some great writing in general on the topic. This sort of sums up why I am tepid towards GarageBand, but I love Figure. One is a stripped down quasi-DAW that doesn’t really do the job, and the other is a legitimately new thing, that could only really exist on a mobile device.

Author: Will Kuhn

I teach music technology to high schoolers. I do some other stuff too. @willkuhn on Twitter.

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