Ableton Push First Prototypes

Great interview with the Ableton Push co-creator, Jesse Terry:

That’s right, I used Lego and sugru (a silicon putty). We attached Lego pieces to MIDI buttons with LEDs, connected to a Livid Brain. So, there were many burnt fingers and burnt Star Wars pieces along the way. My wife would always hear me digging away in the Lego bin and she’d wonder if I was actually working up here! The Lego prototype made it very easy to test out ergonomic setups as we could move the buttons around. We tried all kinds of different layouts and, we were able to user test the entire thing and learn to play it before we had a hardware version to play with. I’ve been playing this Push Lego layout on plywood for 2 years now.

Read the rest for a great view from people who are trying to redefine the idea of a Musical Instrument.

Audio to MIDI in Ableton Live 9 vs. Melodyne

Oliver Chesler has an interesting look at the Audio to MIDI feature in Live 9.  He compares it to Melodyne, actually:

Whatever you think of the results as much as I love Melodyne and use it it’s not a feature built into Live therefor one step away from instant. I also don’t think you can Audio to Drums like you can in Live. The real killer feature for Audio to Midi is my own whistling or humming to create parts and ideas.

Of course, it can’t affect the audio signal with the MIDI analysis like Melodyne can, so it seems more of a songwriting tool to me.  Either way, he made a cool video demonstrating the difference between the two:

Via Wire to the Ear.

▶ Ableton Live 9 Review

9

The first thing that hits you is the browser.  That and the new color scheme.  The pervasive Futura font and extensive rebranding effort.  Push.  Ableton is working overtime trying to convince the forward thinking music making community that they’re at the forefront of Music Technology – still at the top of the game they started back in 2000.  The fact remains that there are very few tools as versatile as Live.  Name another program that you can mix and master rock in that you can also DJ with, let along program your own audio effects.  The threat of newcomers like Bitwig and Studio One hasn’t fully materialized, and Ableton still owns the future.  My first impression is one of the transition from plucky startup “outsider” status to elevated, confidant front runner status.

Among professionals who create original electronic music, Ableton controls the zeitgeist.  Anyone who is serious about their audio production uses Live – there is little need for Ableton to hire spokespeople to sell their product.  In fact, the spokespeople they do use on Ableton.com are of the super-elite variety.  Think of how easy it would have been to pick the low-hanging fruit of asking someone like Skrillex or the Glitch Mob to endorse their product.  Instead they choose obscure but revered in their niche artists like Hecq and Nosaj Thing to show off the complicated Byzantine depth to which an artist can use Live.  DJ’s and producers use it, but make no mistake – Live is an Artist’s tool.

So how does a company keep this type of person attracted to the software?  While some prefer to simplify apps to bring in new customers, and others succumb to feature bloat, Ableton remains quite lightweight in look and feel, evoking the feel of a blank canvas moreso than in any other software I can think of.  Let’s look at how Ableton achieves this rare balance of new features, niche exclusivity and yet lightweight simplicity.

UI Changes

Ableton’s new brand image extends deep into this release of Live.  Of course there is a new color scheme (there has been for every major release of Live to my knowledge).  Beyond this is an extremely simplified browser.  In the top left we no longer have the mysterious “circle” buttons, or folders with numbers on them.  Instead we get a neatly organized mega-browser, with tabs for common needs like Drums, Instruments, Plug-Ins, and Max for Live smartly with its own tab, rightly segregated from the other categories.

Another great addition is the preview loops in the instrument browser.  When you click on, say “808 Classic” Live will play a tiny drum loop demonstrating the sounds you can expect from that instrument.  A small, but highly appreciated addition.

I think a few people will miss some of the more important UI changes made in version 9, as they come in the form of Device revamps.  For instance, the Compressor effect now has three possible views: Basic, Graph, and Timeline – the Basic makes it looks like a Limiter (kind of a “set-it-and-forget-it” view).  The Timeline on the other hand shows Gain Reduction over time, with a visible Threshold.  Quite nice, and slightly more useful for sidechaining than the old view – you can really see how much you’re squashing your sound with this device now, which is welcome.

An interesting change in practice has been the new Session Record button.  It takes some getting used to, but is quite handy:  Before, if you’re performing live and have a track armed *and* hit a scene trigger, your jamming gets recorded and looped.  Kind of annoying next time you go to hit that scene.  Now, Scene record is a separate function, and need to be armed in addition to the track to record in session view.  Overall this is a good change, which allows for more intentional control over looped live performances.

New Features

Some new features are licensed new instruments, such as the Glue Compressor (which looks great, but apparently I need to mess with it more to see how exactly it is distinct from the regular compressor).

Other features are hidden away, like the Audio to MIDI feature.  I’m not totally sure what to make of this feature, except that it seems like a hacker’s version of Logic’s Drum Replacement function.  Instead of drawing clear lines around what the feature should be used for, Ableton (true to form) defines the function loosely, probably expecting that it will be used in new and interesting ways that are yet to be seen.  Implementations like this make Ableton a joy to use for pros and a bit frustrating for people used to Logic or Pro Tools.  On the other hand, beginners (like the students I teach) will probably see features like this and simply accept them as standard features without question.

Max for Live is almost seamlessly baked into Live.  With the exception of the splash screen that appears when loading a Max instrument (and the Max icon when you’re editing an instrument) it’s difficult to tell where Live ends and Max begins.  I think the inclusion of Max is still a stroke of pure genius.  Max has long been popular in academic circles and artiste cliques (like those occupied by Gerhard and Robert  when they were designing the first versions of Live), and Max for Live essentially brings those difficult and lofty methods to the masses.  In fact, this version of Live includes far more examples and “usable” M4L patches that are relevant to Live’s core audience.  The “Instant Haus” MIDI effect is a great example of M4L being used in a way that will appeal to many Live users that would not normally attempt to use Max.  Now they can open this plugin, see the code, fiddle with the patterns and hopefully go on to try to create their own version in the future.

When deciding what  programming language to learn, a CS major might base their decision on current tech trends, installed base and community support.  After all, learning programming is a big time investment which would be sorely wasted if spent on a flash-in-the-pan scripting language.  Max/MSP has decades of support and followers, and bringing this huge legacy into the fold makes Live so much more useful as a long term tinkering environment than other programs’ attempts at this.  Ableton was extremely smart in including Max inside of Live.

Push and More

I haven’t yet been able to try Push, the Akai-built instrument promising quick and seamless songwriting using Live.  The price is high to be sure, but if you knock off $100 (the price of the included Live Intro) it makes more sense.  It also is nice to see a standardized set of buttons for songwriting – the LaunchPad and APC series shoehorn you into specific methods that Live may or may not adhere to in the future, but Push seems smartly designed to work with this version of Live, and probably later versions as well.  The layout also seems to account for multiple methods of beatmaking, performing, tweaking, DJ’ing, editing, etc. and I think it can appeal to a wider base of professionals (not amateurs yet- at least not at this price).

Live 9 strikes me as an iteration of an already great product, but I think the message from Ableton AG is clear: Live is here to stay, and is the ultimate standard in electronic music making.  “Everything you need to make great music can come from us”.  In a way, Live 9 completes the story, and sets the standard for the next generation of music software.

▶ Thoughts on “we all hit play”

Back in June, Joel Zimmerman (a.k.a. Deadmau5) posted a very candid article on the state of live performance in electronic dance music. It included lots of juicy details on how to pull off a “flawless” EDM performance, such as this nugget about timecode:

Somewhere in that mess is a computer, running ableton live… and its spewing out premixed (to a degree) stems of my original producitons, and then a SMPTE feed to front of house (so tell the light / video systems) where im at in the performance… so that all the visuals line up nicely and all the light cues are on and stuff. Now, while thats all goin on… theres a good chunk of Midi data spitting out as well to a handful of synths and crap that are / were used in the actual produciton… which i can tweak *live* and whatnot… but doesnt give me alot of “lookit me im jimi hendrix check out this solo” stuff, because im constrained to work on a set timeline because of the SMPTE.

I’ve played backup for more traditional groups in large arenas, and without bashing any group in particular too hard, I’ll just say that this is quite commonplace. Every candid aside was scripted, even down to a “from the heart” prayer (it was a religious band). The higher dollar the event, the more failsafe and disaster-proof the show needs to be. Setting every tiny part of the show to timecode ensures stability, and allows for tweaks to be made to perfect a show during its run.

But what about getting out of this box? A great aspect of EDM is that improvisation can be achieved with any number of degrees of safety nets – backing loops, in-ear cues, scale locking, live quantization; all of these can be achieved in a live show, even a quite-scripted mainstream House show.

For example, the group EOTO performs with similar gear to other shows, but uses it in a 100% live method. I would wager the big disadvantage might be a general lack of failsafes, but they play much smaller, lower-dollar shows. It’s their niche, you could say. Just check out their wiring diagram:

EOTO

And of course a video of EOTO performing live:

It’s different than normal EDM – like a jam band version of it or something. This type of group reminds me of a fully realized, 21st century version of FSOL. (You never heard of FSOL? Go educate yourself.) These guys improvised their music, but were limited to in-studio productions because of 1990’s-style gear.

Another good example of at least not being cynical about live performance would be The Glitch Mob. These guys may very well be dealing with extremely simplified “stems” of their music, but they certainly look like they’re doing a lot on stage. From a 2010 interview with Electronic Musician, they talk in good detail about the technological limitations of recreating a sophisticated EDM song live:

Almost every melody that you hear on the album has been sampled note for note [for the live show]. That was the only way that we could get the actual sounds of the record to translate live. There”s no way that we could essentially load up the plug-ins that we use, stack 20 plug-ins and play live; it would kill the computer.
Boreta: It”s also just the way we make music. If you wanted to actually play the synths live—maybe if the technology was there it might be better—but our sounds are processed over and over and over again, from the first phase to the mix phase. And when we mixed the album, we bounced down everything to audio because we have multiple sessions of hundreds of UAD plug-ins. Each sound would have to go through about 15 to 20 UAD plug-ins. That”s what brought us back down to audio was really technological limitations.

Notice though, that they can play with a SMPTE track but still add plenty of live elements by resampling their own material. It probably takes a lot of work, and even more rehearsal to make it look effortless, but it’s been a part of their schtick from the beginning:

But notice they do significantly less when their hands are less visible:

I think there’s a place for both styles, but I think it’s kind of limiting to concede to playing electronic music in a totally linear way. This kind of constraint is something we broke free from years ago; it doesn’t mean everything has to be a jam session, but to deny the possibilities of variable performance sets the genre back in the 20th century.

“For Five Years, no one cared about it, no one was interested”

Astounding details to be found in Joseph Flatley’s essay on Dubstep over at The Verge.

Essentially, it’s pop.

To paraphrase Nick Lowe, it’s now music for now people.

Or, as Skrillex told the crowd at the Grammy Awards: “I guess there’s no formula or format any more. We can do whatever we want.”

Also has great details for the gearheads too:

Another popular trick is to take a MIDI track (MIDI containing no audio itself; it is basically a sequence of parameters such as velocity, pitch, note length, etc. that can be used to “play” any electronic instrument with MIDI input or any soft synth that understands MIDI commands) and connect it to two, four, or half a dozen or more instruments: mid-range lead synths, phased pads, samplers with growling electric punk rock bass samples and deep, dubby, low end bass samples. Everything moves together, the bass line doing double duty as a melodic line, while everything pulses and undulates sort of (but not entirely) out of sync with everything else. On the dancefloor, this isn’t a listening experience — it’s a whole body experience.

Required reading.

Auria – 24 simultaneous track recording on iPad

Now we’re getting somewhere. Auria, a 48 track audio-only DAW, has been released on the App Store. This is the first audio recording app I’ve seen that really grabs ahold of the potential on iOS devices.

From the article, some great things are ahead too:

Since Auria supports a special iOS version of VST plug-ins, we’re in talks with several plug-in vendors at the moment. You’re likely to see more great plug-ins becoming available in the near future. MIDI support is also something on our list for a future version, along with virtual instrument plug-ins.

The old guard had better watch their back – these little companies are going to steal the spotlight before too long.