What’s it like to teach Max/MSP to High Schoolers?

Pretty much the same as teaching it to adults, except the patches sometimes look like this:

(below: what a normal one would look like):

Let’s break it down from top to bottom:

  • “METRO 500” = This object is like a metronome – it sends button pushes out at whatever interval is specified (in milliseconds)
  • “RANDOM 24” = This object, when sent a button push, generates a random number between 0 and whatever number is after the word “random”.
  • “NOTEOUT” = This has three inlets, for pitch, velocity and MIDI channel.  Normally your keyboard sends out these messages, but we used math and stuff to make it instead.  The synth will play whatever this tells it to.

For those who are still reading, here’s what this is: an automatic MIDI note generator.  Basically, this thing will bang out random MIDI notes at a specified speed and pitch level (within 2 octaves of the base pitch value).  When we actually use this, the device chain looks like this:

The Max patch is routed to the Scale plugin (which would be really hard to write – it filters the random notes down to a few that sound good together).  The last device in the chain is the synth that’s actually making the sound.

We put this chain on 3-4 tracks, and record ourselves playing notes at different speeds and levels.  The result?  Auto-ambience.

Moral of the story: high schoolers can learn “advanced” music tech stuff, so long as you’re willing to learn it yourself and teach it to them.  I’ve had multiple students over the years contact me during college thanking me for teaching them patching.  Why?  Either they’re in a music tech class and already know how to do the advanced stuff, or they’re in an engineering class using Matlab or something else extremely similar to Live.  Others who go into computer science are basically familiar with logic routing and object oriented programming concepts.

In an age where music classes don’t usually apply to the “applicable” world for most students, stuff like this is an awesome experience to give your students.

Paul Miller Gets It

Writing about “Paper”, an iPad app unrelated to music, Paul Miller of The Verge inadvertently sums up the whole “toy app” vs. “real app” debate:

At times I’ve chafed against the “beautiful handcuffs” of Apple, the faux-creativity of pre-made themes and styles built into every iLife app. And it’s true that for a professional, those tools are completely inadequate. But for a layman, as I consider myself in the pursuits of drawing and photography, there’s a real freedom in limitation. At least, limitation done right.

A word of warning, however: the “training wheels” can be seductive. GarageBand lets you play a guitar chord, and Figure lets you build a beat, but while they’re about music, and capable of creating music, they’re not really teaching you how to be a musician — you’re not learning how to drum, or how to play a real guitar.

 Exactly spot on.

Missing the point

A lot of people must have just read my headline last week about iOS music production, and missed the larger point I was making. I didn’t say there’s no potential, or that iPads will never be useful. I pointed out flaws with iOS, the operating system. The persistent sandboxing, and lack of ability to share data or audio files between apps. The problem is not with iPads, touchscreens, or lack of ports or anything silly like that.

The problem is that the inherent design of iOS creates the need for weird workflows. I don’t mean new workflows, I mean *weird* workflows. Here’s an example, taken from Chip Boaz’s well written article defending iPad use:

It’s not impossible though; after spending quite a while using audio copy/paste for musical creation, I’ve developed a very productive iOS workflow.

If I’m not mistaken, this workflow is the exact method I outlined in my video – I guess it depends how you define productive. Did it work? Yes. Was it efficient? No. Did it inhibit creativity? Absolutely. Did it hamper production quality? Most likely. A true professional, obsessed with sound quality and production value – might want to use an iPad for production but simply cannot yet do this.

It’s particularly telling that the example video Synthtopia posts in defense of iOS music production is performance driven. Is iOS as a performance system revolutionary? Absolutely! Here’s a short list of gear the iPad basically renders obsolete:

  • MPC samplers
  • Jazzmutant Lemur
  • Video samplers
  • Analog non-MIDI synths
  • Korg Kaosscilator
  • Simple DJ setups (kind of – if you’re ok with mono output)
  • Handheld recorders
  • Drum machines
  • Loop pedals
  • Simple direct-to-CD recorders
…the list could keep going on. Serious musicians can definitely use the iPad as a stage-based performance tool, no question. I never said this wasn’t possible. I also never said the iPad might not be an appropriate tool for beginners. Obviously, it’s good at displaying simplified aspects of production that appear friendly to mainstream audiences.
It, however, is not yet possible to fully mix and master a recording on an iOS device, and obtain the high caliber sound expected of a conventional workstation. I would like very much to be able to use my iPhone or iPad or future iGadget for full-on music production. Until that day comes, I do not recommend teaching audio on them, or using them as the central production device. Honestly, I don’t think anyone else is seriously recommending this either.
[P.S., markLouis is the “winner” of today’s comment thread for this quote gold from Brian Eno]:

My guitar only has five strings ’cause the top one broke and I decided not to put it back on: when I play chords I only play bar chords, and the top one always used to cut me there. — Brian Eno

 

Beyond a mountain of well-reasoned, passionate arguments – using what “works for you” will always work best.

Triad article

Dear readers – especially those outside of Ohio, here’s an article I wrote for our state music ed magazine. It’s not quite a manifesto, but it does gather together a good amount of he motivations behind what I do.

As a bonus, the article includes some details I usually don’t share at conventions, such as the original planning and registration of the first year. It’s crazy to think how much our the makeup of this program has changed in six years.

Read the article for yourself, will you? [pdf link]