Ableton Push First Prototypes

Great interview with the Ableton Push co-creator, Jesse Terry:

That’s right, I used Lego and sugru (a silicon putty). We attached Lego pieces to MIDI buttons with LEDs, connected to a Livid Brain. So, there were many burnt fingers and burnt Star Wars pieces along the way. My wife would always hear me digging away in the Lego bin and she’d wonder if I was actually working up here! The Lego prototype made it very easy to test out ergonomic setups as we could move the buttons around. We tried all kinds of different layouts and, we were able to user test the entire thing and learn to play it before we had a hardware version to play with. I’ve been playing this Push Lego layout on plywood for 2 years now.

Read the rest for a great view from people who are trying to redefine the idea of a Musical Instrument.

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How the Drumsynth works in Ableton Suite 9

Great interview at Sonic Bloom with Christian Kleine, creator of the DrumSynth Max for Live device.  Lots of things I had no idea about, such as:

There are currently 13 different devices. The important (kick/snare/hi-hat/tom) as well as the exotic (Kplus and FM) are all represented. “Kplus” is called this way because here the “Karplus-Strong” synthesis is used – David Zicarelli (CEO of Cycling ’74, the creators of Max) jokingly said that this was also the best and only purpose of this synthetic form… Basically, most important for me, next to the sound, was a very dynamic control using velocity data – therefore, this section is quite extensive in every device and almost every parameter can be played dynamically.

Great stuff.  Be sure to check out the screenshot of the inside of DrumSynth, especially if you’ve never seen an intimidating Max Patch before.

▶ Imogen Heap + Deadmau5 = An Imogen Heap song

Hmm.

When I saw that Imogen Heap appeared on the new Deadmau5 album, I thought maybe to expect possibly a Deadmau5-ish song with Immi’s vocals.  Instead what we got was simply an unreleased Imogen Heap song.

Can anyone tell me what exactly Deadmau5 contributed to this track?  OK – let’s say he’s versatile and wants to give Heap what she wants (minimal drum jitters, piano chords – the usual Imogen stuff) – why not add in the Deadmau5 stuff too?  There isn’t a single other Deadmau5 song that sounds like this – to the point where this sounds so much  like one of Heap’s songs and so little  like one of his you start to wonder how well the collaboration went.  I imagine something like this:

DM: Hey I was thinking about adding this hard house beat…

IH: Nope

DM: So maybe I use organ and side chain it off the other…

IH: Nope

DM: So what about…

IH: Hey remember that one time I won a Grammy for best sound engineer?  Step aside son.

Imogen proceeds to open Ableton and program a Max for Live patch that turns Joel into an actual dead mouse via the “loadmess” command and simultaneously erasing his hard drive every time the gain reaches .99%.

Sigh.  Anyway, here’s a cool music video Imogen they made for this song:

The Best Ableton Push Review

Courtesy of DJ Tech Tools:

“The buttons are a lot more playable than I thought they’d be”

The video makes it look less like a rubber pad and more like some sort of kevlar-headed piano key.  The triple finger gesture he does with the drum pads is pretty convincing – I haven’t tried one of these for myself yet, but those pads look like a decidedly higher-end product than the older APC and LaunchPad offerings.

▶ Push Envy -Hacking the Novation Launchpad to do Scales

After rewatching the Ableton Preview Event video, in which Dennis DeSantis gives a great demo of the Push’s scale mapping capabilities, I decided to see if I could mimic this on my Launchpad using Max for Live.

With the help of some of the Novation tutorials and a little inspiration from the MaxforLive.com repository I figured out how to place a diatonic major or minor scale on my User 1 mode. The grid goes stepwise on the X axis and in diatonic 4ths on the Y axis. The lighted pads represent the tonic note. The layout is exactly like the one shown in all the push videos, although the lights aren’t accurate when the key is changed. Like I said, it’s a hack. And a dream.

I’ll post more details on how I did this later if anyone is interested. In short, it isn’t pretty, and it isn’t a workflow I’d probably use in practice. But it did let me make this cool jam:

What kills me is how fast it is to play scales. Just by learning a simple finger pattern I can play multiple octaves of scales or modes. I can also do sequences (of the music theory variety) and chord blocks very easily. I can’t wait to try this kind of thing on a device that’s actually designed for it!

Audio to MIDI in Ableton Live 9 vs. Melodyne

Oliver Chesler has an interesting look at the Audio to MIDI feature in Live 9.  He compares it to Melodyne, actually:

Whatever you think of the results as much as I love Melodyne and use it it’s not a feature built into Live therefor one step away from instant. I also don’t think you can Audio to Drums like you can in Live. The real killer feature for Audio to Midi is my own whistling or humming to create parts and ideas.

Of course, it can’t affect the audio signal with the MIDI analysis like Melodyne can, so it seems more of a songwriting tool to me.  Either way, he made a cool video demonstrating the difference between the two:

Via Wire to the Ear.

In-Depth Ableton Push Review

Required reading for anyone wanting lots of details and macro pictures of Push.

In summary:

But the Launchpad and APC40 now feel more like experiments in comparison to Push. The new, sleek black controller is the most complete hardware Ableton has ever released, the first to properly carry the Ableton name. In look, feel, and function, it really seems the first time Ableton has expressed their vision of hardware the way Live originally did for software.

Via Create Digital Music

▶ Ableton Live 9 Review

9

The first thing that hits you is the browser.  That and the new color scheme.  The pervasive Futura font and extensive rebranding effort.  Push.  Ableton is working overtime trying to convince the forward thinking music making community that they’re at the forefront of Music Technology – still at the top of the game they started back in 2000.  The fact remains that there are very few tools as versatile as Live.  Name another program that you can mix and master rock in that you can also DJ with, let along program your own audio effects.  The threat of newcomers like Bitwig and Studio One hasn’t fully materialized, and Ableton still owns the future.  My first impression is one of the transition from plucky startup “outsider” status to elevated, confidant front runner status.

Among professionals who create original electronic music, Ableton controls the zeitgeist.  Anyone who is serious about their audio production uses Live – there is little need for Ableton to hire spokespeople to sell their product.  In fact, the spokespeople they do use on Ableton.com are of the super-elite variety.  Think of how easy it would have been to pick the low-hanging fruit of asking someone like Skrillex or the Glitch Mob to endorse their product.  Instead they choose obscure but revered in their niche artists like Hecq and Nosaj Thing to show off the complicated Byzantine depth to which an artist can use Live.  DJ’s and producers use it, but make no mistake – Live is an Artist’s tool.

So how does a company keep this type of person attracted to the software?  While some prefer to simplify apps to bring in new customers, and others succumb to feature bloat, Ableton remains quite lightweight in look and feel, evoking the feel of a blank canvas moreso than in any other software I can think of.  Let’s look at how Ableton achieves this rare balance of new features, niche exclusivity and yet lightweight simplicity.

UI Changes

Ableton’s new brand image extends deep into this release of Live.  Of course there is a new color scheme (there has been for every major release of Live to my knowledge).  Beyond this is an extremely simplified browser.  In the top left we no longer have the mysterious “circle” buttons, or folders with numbers on them.  Instead we get a neatly organized mega-browser, with tabs for common needs like Drums, Instruments, Plug-Ins, and Max for Live smartly with its own tab, rightly segregated from the other categories.

Another great addition is the preview loops in the instrument browser.  When you click on, say “808 Classic” Live will play a tiny drum loop demonstrating the sounds you can expect from that instrument.  A small, but highly appreciated addition.

I think a few people will miss some of the more important UI changes made in version 9, as they come in the form of Device revamps.  For instance, the Compressor effect now has three possible views: Basic, Graph, and Timeline – the Basic makes it looks like a Limiter (kind of a “set-it-and-forget-it” view).  The Timeline on the other hand shows Gain Reduction over time, with a visible Threshold.  Quite nice, and slightly more useful for sidechaining than the old view – you can really see how much you’re squashing your sound with this device now, which is welcome.

An interesting change in practice has been the new Session Record button.  It takes some getting used to, but is quite handy:  Before, if you’re performing live and have a track armed *and* hit a scene trigger, your jamming gets recorded and looped.  Kind of annoying next time you go to hit that scene.  Now, Scene record is a separate function, and need to be armed in addition to the track to record in session view.  Overall this is a good change, which allows for more intentional control over looped live performances.

New Features

Some new features are licensed new instruments, such as the Glue Compressor (which looks great, but apparently I need to mess with it more to see how exactly it is distinct from the regular compressor).

Other features are hidden away, like the Audio to MIDI feature.  I’m not totally sure what to make of this feature, except that it seems like a hacker’s version of Logic’s Drum Replacement function.  Instead of drawing clear lines around what the feature should be used for, Ableton (true to form) defines the function loosely, probably expecting that it will be used in new and interesting ways that are yet to be seen.  Implementations like this make Ableton a joy to use for pros and a bit frustrating for people used to Logic or Pro Tools.  On the other hand, beginners (like the students I teach) will probably see features like this and simply accept them as standard features without question.

Max for Live is almost seamlessly baked into Live.  With the exception of the splash screen that appears when loading a Max instrument (and the Max icon when you’re editing an instrument) it’s difficult to tell where Live ends and Max begins.  I think the inclusion of Max is still a stroke of pure genius.  Max has long been popular in academic circles and artiste cliques (like those occupied by Gerhard and Robert  when they were designing the first versions of Live), and Max for Live essentially brings those difficult and lofty methods to the masses.  In fact, this version of Live includes far more examples and “usable” M4L patches that are relevant to Live’s core audience.  The “Instant Haus” MIDI effect is a great example of M4L being used in a way that will appeal to many Live users that would not normally attempt to use Max.  Now they can open this plugin, see the code, fiddle with the patterns and hopefully go on to try to create their own version in the future.

When deciding what  programming language to learn, a CS major might base their decision on current tech trends, installed base and community support.  After all, learning programming is a big time investment which would be sorely wasted if spent on a flash-in-the-pan scripting language.  Max/MSP has decades of support and followers, and bringing this huge legacy into the fold makes Live so much more useful as a long term tinkering environment than other programs’ attempts at this.  Ableton was extremely smart in including Max inside of Live.

Push and More

I haven’t yet been able to try Push, the Akai-built instrument promising quick and seamless songwriting using Live.  The price is high to be sure, but if you knock off $100 (the price of the included Live Intro) it makes more sense.  It also is nice to see a standardized set of buttons for songwriting – the LaunchPad and APC series shoehorn you into specific methods that Live may or may not adhere to in the future, but Push seems smartly designed to work with this version of Live, and probably later versions as well.  The layout also seems to account for multiple methods of beatmaking, performing, tweaking, DJ’ing, editing, etc. and I think it can appeal to a wider base of professionals (not amateurs yet- at least not at this price).

Live 9 strikes me as an iteration of an already great product, but I think the message from Ableton AG is clear: Live is here to stay, and is the ultimate standard in electronic music making.  ”Everything you need to make great music can come from us”.  In a way, Live 9 completes the story, and sets the standard for the next generation of music software.